[문화기술론] Syllabus

2015-Spring

Introduction to Culture Technology [문화기술론]


Professor

구본철(Goo, Boncheol)

이성희(Sung-Hee, Lee)


Lecture Description

This mandatory course for the new-coming students at the GSCT introduces a new world of 'Culture Technology'. The course begins with the framework for studying the intersection between culture and technology, and proceeds to the basic builing blocks of CT.


Lecture Schedule

1week Orientation for new students 

2week Overview of CT 

3week HCI

4week Media Content & Exhibition 

5week Student's Presentation (Proposal) 

6week Film & CG 

7week Music/Sound/Performance Technology 

8week Midterm Exam 

9week Game

10week Culture Industry 

11week Student's Presentation (Report) 

12week Culture Data 

13week Expressive/Design Technology 

14week Open Discussion

15week Group Project Showcase 

16week Final Report


Evaluation Criteria 

class attendance and participation (20%)

Report (20%)

Class presentation (20%)

Group project (40%)

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[사운드 디자인과 프로그래밍] Syllabus

2015-Spring

Sound Design and Programming


Professor

구본철(Goo, Boncheol)


Lecture Description

이 강의는 음향/음악/영상의 예술적 접근방법과 사운드를 기반으로 하는 실시간 인터랙션 디자인에 관한 기본과정이다. 강의에 사용되는 MaxMSP와 Jitter(http://www.cycling74.com)는 미디어 아티스트를 위해 개발된 구조식 프로그래밍 언어이며, 실시간 영상/음향 처리의 유연성과 마우스, 자판, 미디악기, 센서, 네트워크 등을 이용한 컴퓨터의 제어능력이 특히 유용하다. 프로그래밍 언어의 능력이 전혀 없는 초보자도 쉽게 이해하고 짧은 시간에 결과물을 직관적으로 확인할 수 있는 장점이 있다. 이러한 맥락에서 인터랙티브 뉴미디어 아트의 폭넓은 연구에 관심 있는 학생들에게 기본지식과 제작경험을 제공하는 것이 본 강의의 목적이다.


Lecture Schedule

1week: Overview of Sound and Computer Music

2week: Exercises in Max objects

3week: MIDI Data Processing

4week: Audio Signal Processing

5week: Shape Animation

6week: Video Signal Processing

7week: Networking

8week: Open Test

9week: Student's Presentation (Proposal)

10week: Sound Synthesis Processing

11week: Image Compositing

12week: Sound Effects

13week: User Interface

14week: Student's Presentation (Report)

15week: Open Discussion

16week: Final paper and presentation


Evalutation

A. Attendance: 20 % B. Midterm exam: 20 C. Project: 40 % D .Presentation: 20 %


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[HCI] Syllabus

2015-Spring

Human Computer Interaction


Professor Ji-Hyun Lee



OBJECTIVES

This course will introduce students to investigate the core concepts of HCI and the process of interaction design, which are identifying needs and establishing requirements, developing alternative designs, building prototypes of the designs and evaluating what is being built throughout the process. Methodologies for accessing users' needs and requirements and evaluating the alternative designs will be introduced as the basic tools of design practice. Students will be expected to be familiar with the essential contextual design methodologies and graphical representation skills using words, images, sound, and time to communicate efficiently through the course project.
 
TEXTBOOKS1. Dix, A., J.E. Finlay, G.D. Abowd and R. Beale (2003). Human-Computer Interaction (3rd ed.). Prentice Hall.
2. (Optional) Roger, Y., Sharp, H. and Preece, J. (2011). Interaction Design: Beyond Human - Computer Interaction (3rd ed.). Wiley.
3. (Optional) Saffer, D. (2009). Designing for Interaction (2nd ed.). New Riders Press.
 
COURSE
REQUIREMENTS
Students' participation in the course will involve the following activities: attending and participating in lectures, reading the textbooks, doing the homework assignments and mini projects.

The grade will break down as follows:

1 Project: 80% (10% + 15% + 15% + 15% + 15% + 10% each)
1 Mid-term Exam: 15%
Attendance + Individual Contribution to the Quality of the Course: 5%



In reading section, D is Dix et al. (2003), R is Roger et al. (2011) and S is Saffer (2009).
You should periodically check this website to get your Assignments.

 

Date

Lecture
Reading
Assignment
W1:
3/3, 3/5
+ Course Overview
Overview of Human-Computer Interaction

Read:
+ (D) "Introduction" pp. 1-8.
+ (S) "A (Very) Brief History of Interaction Design", in Ch. 1 "What is Interaction Design", pp. 8 - 19.
+ Kim, J. (2012). Ch. 1 "HCI and UX", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 15 - 44. (in Korean)

Recommended:
+ Nickerson, R. and T. Landauer (1997). "Human-Computer Interaction: Background and Issues", in Handbook of Human Computer Interaction (2nd ed.) (M. Helander, T. Landauer & P. Prabhu eds.). Amsterdam: North-Holland, pp, 3 - 31.

 
W2:
3/10, 3/12

Overview of Human-Computer Interaction (cont.)
The Human

Read:
+ (D) Ch. 1 "The Human" pp. 11-58.
+ (R) Ch. 5 "Emotional Interaction" pp. 127-156.
+ Broadbent, G. (1973). Ch.5 "Models", in Design in Architecture. John Wiley & Sons, pp. 87-96.

Recommended:
+ Norman, D. (1990). Ch. 1 "The Psychopathology of Everyday Things", in The Design of Everyday Things. New York: Doubleday, pp, 1 - 33.

+ Project Proposal  handed out

W3:
3/17, 3/19

+ The Human (cont.)
Cognitive Models

Read:
+ (D) Ch. 12. "Cognitive models" pp. 419-449.
+ (R) Ch. 3 "Cognitive Aspects" pp. 65-99.

Recommended:
+ Miller, G. (1956). The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information.Psychological Review 63(2): 81-97. 
+ Don Norman's Signifiers

 
W4:
3/24, 3/26

+ Students' Presentation (Proposal)

Read:
+ (D) Ch. 12 "Cognitive models" pp. 419-449.
+ Kim, J. (2012). Ch. 6 "User Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 191 - 238. (in Korean)

Recommended:
+ Nielson, J. (1993). Ch. 2.5 "Categories of Users and Individual User Differences" pp. 43-48  Ch. 4.1 "Know the User" pp. 73-78 , in Usability Engineering. AP Professional.

+ Project Proposal due
+ Identifying Users' Needs handed out
+ Concent Form

W5:
3/31, 4/2

User & Context Analysis
   * Interview
   * Thinking Aloud

Read:
+ Kim, J. (2012). Ch. 6 "User Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 191 - 238. (in Korean)
+ Beyer, H. and K. Holtzblatt (1998). Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann.
+ Kim, J. (2012). Ch. 8 "Contextual Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 301 - 351. (in Korean)

Recommended:
+ Nielson, J. (1993). Ch. 2.5 "Categories of Users and Individual User Differences" pp. 43-48 , Ch. 4.1 "Know the User" pp. 73-78 , in Usability Engineering. AP Professional. 

+ (D) Ch. 13 "Socio-organizational issues and stakeholder requirements" pp. 450-474.

W6:
4/7, 4/9

Data Analysis, Interpretation and Presentation
Requirements Gathering
+ The Computer (with Technology Analysis)

Read:
+ (D) Ch. 2 "The Computer" pp. 59-122.
+ Kim, J. (2012). Ch. 9 "Technology Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 353 - 406. (in Korean)
+ (R) Ch. 8 "Data Analysis, Interpretation and Presentation" pp. 269-316.
+ (R) Ch. 10 "Identifying needs and establishing requirements" pp. 472-526.

Recommended:
MVC pattern

+ Prototype (with Design Alternatives) handed out

W7:
4/14, 4/16

Ten Technologies in HCI

Read:
+ (D) Ch. 2 "The Computer" pp. 59-122.
+ Kim, J. (2012). Ch. 9 "Technology Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 353 - 406. (in Korean)

Recommended:
MVC pattern

+ Identifying Users' Needs due
W8:
4/21, 4/23

Mid-term EXAM

 
W9:
4/28, 4/30

Prototyping
The Interaction

Read:
+ (D) Ch. 5.8 "Iteration and Prototyping" pp. 220-222.
+ (R) Ch. 11 "Design, Prototyping, and Construction" pp. 528-582.
+ (S) "Prototyping", in Ch. 8 "Prototyping, Testing, and Development" 

 
W10:
5/5, 5/7

Happy Children's Day!!!
+ Students' Presentation (Prototype)

Read:
+ (D) Ch. 3 "The Interaction" pp. 123-163.
+ (R) Ch. 2 "Understanding and Conceptualizing Interaction" pp. 35-64.
+ Kim, J. (2012). Ch. 2 "The Interaction", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)

+ Prototype due (5/7)
W11:
5/12, 5/14

Interaction & Interface Styles
Evaluation I

Read:
+ (D) Ch. 3 "The Interaction" pp. 123-163.
+ (R) Ch. 2 "Understanding and Conceptualizing Interaction" pp. 35-64.
+ (R) Ch. 12 "Introducing Evaluation" pp. 433-454.
+ Kim, J. (2012). Ch. 2 "The Interaction", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)

+ Select two Papers from CHI '15 (One for Individual and the other for Group)
+ User Test handed out

W12:
5/19, 5/21

Evaluation II

Read:
+ (R) Ch. 13 "An Evaluation Framework" pp. 455-475.
+ (R) Ch. 14 "Evaluation Studies: From Controlled to Natural Setings" pp. 476-504.

 
W13:
5/26, 5/28

+ Three Principles of Interaction I: Usefulness,Usability
Usability Heuristics

Read:
+ (R) Ch. 14 "Evaluation Studies: From Controlled to Natural Setings" pp. 476-504.
+ (R) Ch. 15 "Evaluation: Inspections, Analytics, and Models" pp. 505-530.

+ Evaluation Report for Individual due
Evaluation Report for Group handed out
W14:
6/2, 6/4

+ Three Principles of Interaction II: Affect
Evaluation III

Read:
+ Kim, J. (2012). Ch. 3 "The Principle of Usefulness", Ch. 4 "The Principle of Usability", Ch. 5 "The Principle of Affect", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)

Recommended:
+ Nielson, J. (1993). Ch. 2 "What Is Usability?" (pp. 23-48) , in Usability Engineering. AP Professional.
+ Nielson, J. (1993). Ch. 5 "Usability Heuristics" (pp. 115-163) , in Usability Engineering. AP Professional.

+ Preparing Panel & Movie
W15:
6/9, 6/11

+ Preparing for the Final Project

Read:
+ Kim, J. (2012). Ch. 3 "The Principle of Usefulness", Ch. 4 "The Principle of Usability", Ch. 5 "The Principle of Affect", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)

Recommended:
+ Nielson, J. (1993). Ch. 2 "What Is Usability?" (pp. 23-48) , in Usability Engineering. AP Professional.
+ Nielson, J. (1993). Ch. 5 "Usability Heuristics" (pp. 115-163) , in Usability Engineering. AP Professional.

+ User Test due
+ Evaluation Report for Group due
W16:
6/16, 6/18

+ Students' Presentation
+ Wrap up the course

+ Panel & Movie due
+ Submission the Final Report


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